Strange idea

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i had a story idea, one that others have done but with a twist.

The idea is that a boy is playing a video game he has played many times before, he knows the story inside out and backwards but really loves the game. however he somehow gets pulled into the game itself.

He ends up as the villainess, and he knows how the story goes...she dies. It's at the beginning of the game so he has to try and stay alive, and maybe change how the story goes while trying to get back to his world.

I thought it would be an interesting idea since our protagonist actually would know how the entire story progresses, and thus can make changes, but the mroe changes he (she) makes, the more the story alters itself.

Interesting concept

It's a nice idea, but I'm not sure a boy's videogame is the best medium for the story. You'd basically have an action plot, and the only aspects where the villain's gender matters would be offscreen or in cutscenes, so your protagonist would not be familiar with most of what goes on in the life of the villain. It's not like there's a game where a player as the hero has to resist being seduced by the evil queen. It could work in a dating sim, but then you don't get your fighting to stay alive aspect. Maybe it would be better to get that combination of confusion and familiarity by sucking him into the movie his sister watches all the time, and stick him in a Disneyish action fairytale.

video game

licorice's picture

I chose a Video Game because I want an action plot, forcing our protagonist to learn more than just fighting. Fighting is the easy part, learning how to be a woman would be the hard part. The whole game would become a real world to our protagonist, meaning that there would be a lot that a game doesn't show. Things like simply sleeping, getting up in the morning, talking, interacting. Fighting is easy because the game has shown our protagonist how to fight, but the rest of it is hard because it was never on screen.

Besides, Video Games have a vast collection of female villains: Kerrigan, Sylvannas, Sofia Lamb, Ultemecia, Ada Wong (debatably), Michaela "Bertha" Schneider, Harley Quinn, Alma, Poison, Claudia Wolf, Sniper Wolf, Queen Brahm and so on and so forth.

That is a pretty diverse list.

That is a very diverse list of women. From very methodical women (Kerrigan and Sylvannas) to very insane women (Harley Quinn).

I can guessing that the character this person ends up in the body of is closer to the methodical end of that scale.

Also, keep in mind, that from a plot standpoint you are creating, the character has to learn how to be a strong woman, in the culture she finds herself in. At the standard of the world she is not in, instead of the world he came form. There is a big difference. So, you need to work on some the background to the history and culture of that video game world.

If you want to leave the story open....

Patricia Marie Allen's picture

An interesting twist on the twist that would leave your story demanding a sequel, how about at the end, he gets out of the game and discovers he's a girl in real life and the learning starts anew.

Hugs
Patricia

Happiness is being all dressed up and HAVING some place to go.
Semper in femineo gerunt

story concept

Alecia Snowfall's picture

give it a shot, you never know. It may turn out to be one of the greats.

quidquid sum ego, et omnia mea semper; Ego me.
alecia Snowfall

I think that is the point

He knows the action part of the villains roll but not her personal life (the behind the scenes). Between that and plot changes as she makes choice changes in the action part is where the artistic license lies. Even if it's based on a movie in a lot of cases this still applies. I think this is an idea worth persuing. Good luck hun.

BitStream

video games and readers

not all readers know video games and its characters, so help the reader and the player learn more and new info about the villainess past along with the other characters backgrounds. the player turned villainess can use the new info to turn hero. no telling how the change will affect the video game in our world. maybe change the game name to portal where players from our world can go into the game world as new characters as a more interactive game.

I Don't Know...

I'd prefer allowing our protagonist/victim to be fully engaged in trying to save him/herself and return, rather than needing to save our world. It'd help if by the end of the story he discovered some reason that the whole thing happened when it did, since he'd clearly been playing the game for a long time before that. But it's not necessary. (And did it happen to anyone else in other roles? That might be an interesting complication.)

As far as the other point, I've personally never played a "story" video game (baseball sims don't count); the only character out of the villainesses you mentioned that I've even heard of is Harley Quinn. (And her only from online TG stories and Wikipedia, since my Batman/DC universe expertise ends around the mid-70s and I've never seen any of the films.) Yet since you're going to be inventing the game, I don't imagine that would be a serious drawback for me. That said, I'd hope that the heroes and villains aren't obvious copies of characters that everyone except Roycor57 and me would recognize.

I don't know how tough a question this is going to be, but I figured I'd bring it up: wouldn't his easiest solution be to surrender or ally with one of the good guys or something other than fight to the death? (Or, if the story starts early enough, to avoid whatever sets her toward fighting them in the first place.) You'd need to make sure there isn't a sensible copout for him/her.

Anyway, good luck putting it together. It does sound different from the usual video/fantasy game plot.

Eric

Think of this

Think of this. Think the movie Tron. Who was the villain and who was the protagonist? What was his sole purpose in doing while trying to get out? He fought the antagonist while trying to free himself from the computers clutches. In one sense he ends up saving the world (a computer world) while also giving him the means to escape.

If you were to look at the hero's viewpoint then what about a 'holodeck' situation. A malfunction that could cause a slow transformation as he tries to figure out the plot and free himself. Thats just a slight idea.

Also there is another story you can view called 'The Last of Us.' It has a very good storyline where the two are helping each other out. Of course the ending is a different matter. But what its all about is surviving.