Seven Years of Hope suggestions

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Some of you may have read Seven Years of Hope, a non-TG story written by yours truly. It's a novelization of my visual novel meant to create hype for the game. Anyhow, for the next chapter, the player will be given a choice of which power (only 1) they want to inherit from their past life:

1) Legacy of King Frost - ice magic
2) Shaadi's Tears - healing magic
3) Wisdom of Marras - appraisal magic (identification magic in Diablo game series)
4) Voice of Anra'e - enchantment magic (adds temporary additional quality to an item such as fire magic)
5) Arel's Anvil - inscription magic (adds permanent additional quality to an item but requires time to inscribe even one)
6) Black Dragon's Hoard - not magic really, but a knowledge she acquired from a party member that she'd meet on the 6th year, this is a shortcut to allow her to start preparing early instead of waiting for the 6th year to start extensive preparations. This one opens the way for the development of cannons and battle golems

There's a 7th power that I feel to be breaking character, which is Whispers Of The Dead, which allows Selenia to speak with the dead and even command undead beings in some events. I thought of removing it as it doesn't go in line with her character, who hates Halleb, the Goddess of the Dead for creating the Doom March.

Anyway, what do you guys think? Do you have anything to add? For the novelization, which of these powers do you want to be written as canon?

Comments

Healing

In any RPG, I always pick healing magic as my first choice. Not only does it keep me alive, it keeps my companions alive, too.

Number 6

I would pick number 6. A good start building counter force is way better to ensure winning strike. Number 7 is more like a cursed.. felt like Hellrider.